Training notebook · Rules and fair play

Chess engine assistance and fair play: separate training from matches

Use engines to learn before or after a human match, not to choose moves during it. Understand the boundaries before opening an analysis board beside a live game.

Training and competition have different rules

An engine is a powerful training partner when the exercise explicitly allows it. In a human match, consulting an engine can provide outside assistance that the opponent did not agree to. The fact that software is freely available or runs on your own device does not make its use fair during a game.

Read the rules of the service or event you are using. Lichess, for example, prohibits external assistance during ongoing real-time human games, including casual ones. Correspondence exceptions for books or databases are limited and do not create a general permission to use an engine. Do not transfer an exception from one format to another.

Analysis after a game can still be disciplined

Once a match is finished, first write your own explanation of the critical decisions. Then use an engine to check concrete alternatives. This order makes the tool a test of your thinking rather than a replacement for it. Compare the continuation on the board, not only the evaluation number.

Avoid posting accusations based solely on a strong move or high accuracy score. Strong play is not itself proof of outside help. If you have a concern, use the platform's reporting process and let its review procedure handle evidence. Public confrontation can distract from your own analysis and harm an opponent unfairly.

Create a clean match routine

Before starting a human game, close analysis tools, opening references and any secondary board containing live recommendations. Make sure a shared screen or stream is not displaying advice you can see. Choose a time control that lets you think independently instead of planning to look up an answer when the clock becomes uncomfortable.

After the result is final, save or revisit the game through the platform's supported workflow. Mark one moment where you were uncertain and analyse it unaided first. Only then compare a candidate with an engine. This routine gives you a clear boundary between competing and studying, and a more useful account of what you actually understood.

Self-check the purpose of the tool

Ask whether the information you are about to view could change your decision in a game that is still ongoing. If yes, check the rules before viewing it. Advice from another person, an opening explorer or a tablebase can also cross the boundary even when no engine window is visible.

For training, record the question you want the engine to answer: whether a sacrifice works, where a defence fails or which square matters. A narrowly framed question produces a clearer lesson than following a best-move arrow through an entire game. Fair play and effective learning support the same habit: make your own decisions first, then examine them honestly.

The same boundary applies to a friend giving well-meant advice beside you. During an ongoing human game, an unsolicited suggestion can affect your calculation just as a software recommendation can. Set expectations before playing and keep discussion for afterward, when both the competition and the learning process remain clear.

Put the practice into a routine

Where Brass Pawn fits

Brass Pawn keeps engine assistance out of human Game Center matches. Use its local engines for permitted practice and analysis, not as a companion that supplies moves for another ongoing human game.

Sources and further practice

What to work on next

Brass Pawn

Tactics, positional judgement, endgame technique and coached play, with the engine running on the device itself. No account, and nothing collected — apart from what online play needs: that you are online, and the friends you make.

Chess practice: offline analysis, puzzles and friends

Free software under the GNU Affero General Public License v3. Read the source.

© 2026 Mincho Milev. Brass Pawn is free software.

Stockfish © the Stockfish developers, GPLv3. Puzzles and games from the Lichess database, CC0. Not affiliated with Apple, Lichess, the Stockfish project or the Reckless project.